Všetky príspevky miro

Gamedev.net contacts

15.7. – 24.7.
2D sidescrolling comic-fighting: programmer needed = http://www.gamedev.net/community/forums/topic.asp?topic_id=542063
Comic-style graphic designer available = http://www.gamedev.net/community/forums/topic.asp?topic_id=542080 ( Pehkis_FIN )
Need Programmer for 2d Platformer = http://www.gamedev.net/community/forums/topic.asp?topic_id=541993 ( Rusty Knight X )
Composer / Producer looking for work = http://www.gamedev.net/community/forums/topic.asp?topic_id=541824 ( Hargne )
Programmer wanted. = http://www.gamedev.net/community/forums/topic.asp?topic_id=541491 ( Subterfuge , 2d platformer )

Hi

 I’m programmer who wants to make a platformer game. Here I can show you some details on a 2D engine I’m making: http://tery.mypage.sk/dokuwiki/doku.php?id=tery:features and here you can see a downloadable one-level-demo: http://tery.mypage.sk/public_temp/Tery_080610.rar

Write me back and tell me if you’re interested.

 Cheers !
    mirex

2009-07-25 22:23:20
8.7. – 14.7.

PARPG – isometric 2d RPG looking for programmers, artists & game mechanics designers = http://www.gamedev.net/community/forums/topic.asp?topic_id=524199 ( mvBarracuda , post-apocalyptic RPG )

2D GameEditor = http://game-editor.com/wiki/Features

2D Artist Looking for a Project = http://www.gamedev.net/community/forums/topic.asp?topic_id=540669 ( cybertronics )

2d Shooter Needs Art, Music Content = http://www.gamedev.net/community/forums/topic.asp?topic_id=540545

Looking for Programmer for Indie Action Game!! = http://www.gamedev.net/community/forums/topic.asp?topic_id=540449 ( MurnauGames )

2009-08-04 02:03:19
another resume?

Hi

I’d like to apply. I’m a programmer, who has been programming for a long time and also tried to develop a game. I did try it with team of people but it has died on lack of interest from other team-members. I would like to create a platformer game.

I have already started a old-school platformer engine. Here are the specs so you can see if it suits your needs:
– runs on PC, possible to run on Windows/Linux, Mac
– has in-game level editor and scripts editor
– variable screen resolutions available, color depth is limited to 8 bits (256 colors)
– uses sprite bitmap graphics ( so no special effects are possible, like blur, precise rotations, transparencies etc )

Here is wiki webpage of the engine http://tery.mypage.sk where you can see screenshots and information on it. And try to download and play one level of simple platformer I made http://tery.mypage.sk/public_temp/Tery_080610.rar .


2009-08-15 10:28:18
25.7 – 11.8

Pixel Art Workshop – Art Shop – http://workshop.blodyavenger.com/# (BloodyAvenger) – http://www.gamedev.net/community/forums/topic.asp?topic_id=542868
free sprites / sprites to buy / to do.

2D Action-Shooter Game Looking for Lead Artist and Lead Programmer – http://www.gamedev.net/community/forums/topic.asp?topic_id=542934 (Game_Architect)

Team for 2D platformer shoot’emup – http://www.gamedev.net/community/forums/topic.asp?topic_id=540216 ( Penguz )

[indie] 2d artist seeks awesome programmer! – http://www.gamedev.net/community/forums/topic.asp?topic_id=543958 (mockra)


Positioning device

Links:
VisioMax – reseller company for technology – http://www.visionmaxint.com/html/01_company/03-partners.htm
VrLogic – producing tracking devices – http://vrlogic.com/html/tracking_systems.html
xsens.com – tracking devices, MTi-G and MTx , mailed them, they replied.
Wear it at work – http://hackedgadgets.com/2008/11/17/precision-position-system-not-based-on-gps/
popis:
http://www.wearitatwork.com/Firefighter-Box.256.0.html
http://www.wearitatwork.com/Sensors.202.0.html

diskusia – /id/4729311

Segfaults in MSVC9, does not in KDevelop

Biturn segfaulted on 3d file preview, but only in winxp. Solved by setting main class to static in main(). Reason ? There is some memory allocation at the place where it segfaults, and it probably taken up all memory.

http://www.experts-exchange.com/Programming/Languages/C/Q_20577736.html

malloc() are using memory from stack. They should be replaced with calls to new() which allocs from heap.

2009-06-03 18:01:30
< tdb> mirex: Windows has a considerably smaller stack than Linux, so
             it’s very much possible that your object is causing a stack
             overflow.  Static local variables go in the data section and not
             stack.

MS VS Express 2008

– it does not contain MFC ( CWnd, CString etc. )
– you can’t call win32 api functions from Windows API ( SYSTEMTIME, GetSystemTime )

For win32 api possibilities install PlatformSDK 2003Server –
http://blogs.msdn.com/windowssdk/archive/2008/02/07/windows-sdk-rtms.aspx

http://blogs.msdn.com/windowssdk/archive/2008/02/22/using-visual-c-2008-express-with-the-windows-sdk-detailed-version.aspx

After Platform SDK installation run "Windows SDK Configuration Tool" from start-menu and select SDK version 6.1, so from now on VS will use this SDK.
Recompile.

2009-03-23 22:03:55
– in VS 2008 Express there is used  "_vsnprintf", so in Tery it makes conflicts. "_vsnprintf" has to be defined only for VS8.

    #if ( _MSC_VER >= 1400 )
        #define snprintf _snprintf
    #endif
    // only required for Visual Studio 8
    #if ( _MSC_VER == 1400 )
        #define vsnprintf _vsnprintf
    #endif

– when including windows.h I have to be sure to use #define WIN32_LEAN_AND_MEAN so that some includes are not processed. They generate "#define PlaySound PlaySoundA" and that conflicts with my code.