what was done, what is planned.
Biturn – started as ‘Conv’ for forums.qhimm.com and evolved into viewer and converter of 2D + 3D graphics. C++, MFC, GTKMM, OpenGL, Visual C++ 6-2008, KDevelop
years 1998 – 2005 active, 2005-2010 scarce updates
program for (Brett?) guy who is modding some racing game. Program can copy time attributes from files and directories at one location to the same files/directories at target location. Prints out stats about the process.
Paid project, ~ 60e
c++, win32api, vs2008express, GTKMM
Unpacker for various game archives. Active 1998-2005, started as FF7 LGP unpacker.
recently in 2011 updated for packing feature for Metal Gear Solid.
Non-commercial, C++, Visual Studio, MFC
3D model viewer of monster database of game Final Fantasy 7.
OpenGL, MFC, Visual Studio
program for small flea market cash-machine. Finished 30%. Going to be sold and one free version for MC Srdiecko. Started in 2010, not finished.
– xls/oof/pdf support
mirex, RNR list, simple message board – html,php,sql
trashbin – user file storage, autopurge; php
tery – project documentation, DokuWiki
erbbk – maintenance, typo3
mcsrdiecko.sk – install, updates, everything – WordPress
materinaduska – same as mcsrdiecko.sk
k-list kyberia – php, curl
long developed game project. 2002 and still running. Not much of releases, only few. At this time no active members beside me. Still active.
SDL, FMOD, KDevelop, Visual Studio